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for unity games you mean to sell · mac app · in development

Make the game you’ll sell.
Nothing lands without your yes.

A Mac app for making a game you intend to sell, in the Unity project you already have. Nothing lands until you approve it, and where it can, Skenith reads the work back instead of trusting its own report. The library it builds from is public domain, every licence recorded, and Skenith can go through every file in your project and show you what its records clear you to sell and what they do not.

See what it does ▸

There is no signed build to download yet. Skenith is for an Apple silicon Mac, with Unity open on the same machine. It has no account of its own — you connect your own AI account.

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321
trees, rocks, bridges and camp gear it can place in your world — every one public domain
43
clips one character can play — walk, sprint, crouch, dance — real takes, never generated, inside Skenith
0
changes written to your project without you approving them first
three ways in, one conversation behind them

Create

Talk to Skenith and watch its model of your scene change as each piece lands. One button away is a real snapshot from the Unity editor, for when you want the engine’s own picture.

Direct

Video of your game goes on one row, called Your cut. Watch it in the player, trim it, put it in order and play the result.

Storyboard

Draw the shape of a level or a sequence while you talk about it. Your strokes stay yours; Skenith adds its notes beside them.

PanDraw camera pathDraw on the engine i
Skenith’s model of the scene, not the engine’s rendering
DrawNoteClear
the ridge, from the valley floor
supervision

You approve every change, and you see what it would be first.

Skenith cannot write anything into your project on its own. Before a change lands it shows you a card like this one: what it wants to do, in a sentence, and the exact list of files it would touch.

Afterwards it reads the work back out of Unity rather than trusting whatever the tool reported. Most changes it can confirm that way, and it tells you so. Some it cannot check — and it says that instead of calling them done.

What it builds from ▸
Skenith wants to make a change
World-building
Sculpt the hill and scatter trees, rocks and grass along a path.
Scenes/Hillside.unity — add 34 objects
Terrain/hillside.asset
ApproveDeny
Scenes/Hillside.unity read back, 34 objects
Terrain/hillside.asset read back
Scripts/PathFollow.cs written, not checked
a library, on the record

Models and movement start from a library on the record.

Skenith does not ask an AI to make your models or animation. It looks first in a small, hand-checked library — characters, environment models, animation clips and camera framings — for the right one to fit your game. Every model and clip in it is public domain, with the licence read and recorded before it was added. When the library has no answer, Skenith either makes the thing itself, the way it grows a tree, or puts a plain stand-in shape in its place. For each file in your project, Skenith’s records give one answer: it came from the library, Skenith made it, or there is no record Skenith can stand behind — and every file it cannot account for gets that last answer.

Animation is the one thing Skenith prepares rather than places. The library holds 70 clips in all, split across the two kinds of character it ships, and a character plays the clips built for its own kind. Skenith picks them and blends them into a set that character can play — and that set stays in Skenith’s own workspace for now. It does not reach your Unity project yet.

Oak treeDark oak treeTall cactusLeafy grassStone bridgeWooden bridgeStone pathLog campfireCanvas tentCanoeCrateKenney Blocky KnightKenney Blocky VillagerKenney Blocky RangerOak treeDark oak treeTall cactusLeafy grassStone bridgeWooden bridgeStone pathLog campfireCanvas tentCanoeCrateKenney Blocky KnightKenney Blocky VillagerKenney Blocky RangerOak treeDark oak treeTall cactusLeafy grassStone bridgeWooden bridgeStone pathLog campfireCanvas tentCanoeCrateKenney Blocky KnightKenney Blocky VillagerKenney Blocky Ranger
WalkSprintCrouch walkPick upDanceNod yesIdle, holding a torchEstablishing wideHero orbitOver the shoulderClose-upLow-angle heroHandheld followDolly pastWalkSprintCrouch walkPick upDanceNod yesIdle, holding a torchEstablishing wideHero orbitOver the shoulderClose-upLow-angle heroHandheld followDolly pastWalkSprintCrouch walkPick upDanceNod yesIdle, holding a torchEstablishing wideHero orbitOver the shoulderClose-upLow-angle heroHandheld followDolly past

Open your Unity project and tell it the first thing.

Then keep telling it what to change, and approving what it proposes, until the game is the one you mean to sell.

See what it does ▸

There is no signed build to download yet. Apple silicon Mac. Skenith is in development and there is a great deal it still cannot do — it will tell you which, rather than guessing.